BAGUS HARDIANSYAH; AIDIL PRIMASETYA ARMIN. RANCANG BANGUN GAME INTERAKTIF MENGGUNAKAN SCRATCH DENGAN COMPUTATIONAL THINKING. JURNAL PENGABDIAN MANDIRI, [S. l.], v. 2, n. 2, p. 717–724, 2023. DOI: 10.53625/jpm.v2i2.5107. Disponível em: https://mail.bajangjournal.com/index.php/JPM/article/view/5107. Acesso em: 28 oct. 2025.