PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF GAMBAR TEKNIK BERBASIS SOFTWARE BANTU DI SUPM NEGERI BONE JURUSAN TEKNIKA PERIKANAN LAUT
DOI:
https://doi.org/10.53625/jirk.v2i5.3701Keywords:
Development, Interactive Learning Multimedia, Assistive SoftwareAbstract
This research and development aims at producing engineering drawing interactive learning media based on assistive software, examining the effectiveness of engineering drawing interactive learning media based on assistive software, describing the strengths and obstacles faced when engineering drawing interactive learning media based on assistive software is used. This research and development employed ADDIE model which consisted of 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The result of interactive multimedia development through expert validation and tryout stage has met the criteria of valid, practical, and effective. After being implemented to limited class, the result indicates that the students' learning completeness has met completeness standard, namely 91 > 80% or 31 out of 34 students have completed it. Based on the observation, teacher and students' activities and are in active categories. Based on the comparisons of learning result average of the previous batch students and the tryout subject students, it shows learning result improvement. Thus, the conclusion of the study is the interactive multimedia developed is effective and feasible to be used.
References
Bahri, Afrizal. 2016. Pengembangan Media Pembelajaran Macromedia Flash pada Mata Pelajaran Sistem Bahan Bakar Bensin Konvensional untuk Meningkatkan Motivasi dan Keaktifan Siswa Kelas XI Teknik Sepeda Motor SMK Negeri 1 Sapuran Kabupaten Wonosobo. Jurnal Pendidikan Teknik Otomotif, (Online),Vol, 07, No. 01, (http://id.portalgaruda.org/index.php?ref=browse&mod=viewarticle&article=427604, Diakses 1 April 2017).
Firdaus., Damiri, D. J., & Tresnawati, D. 2012. Perancangan Aplikasi Multimedia Interaktif Company Profile Generic (Studi Kasus Cv. Ganetic). Jurnal Algoritma Sekolah Tinggi Teknologi Garut, (Online), Vol. 01, No. 09, (http://jurnal.sttgarut.ac.id/index.php/algoritma/article/ download/10/10, Diakses 26 November 2013). /3255/2737, Diakses 2 April 2017).
Hamalik, Oemar. 2002. Psikologi Belajar dan Mengajar, Bandung: Sinar Baru Algensindo.
Musfiqon. 2012. Pengembangan Media & Sumber Pembelajaran. Jakarta: PT Prestasi Pustakarya.
Schippers, Uwe & Patriana, Djadja, Madya. 1994. Pendidikan Kejuruan di Indonesia. Bandung: Angkasa.
Sudjana,. 2016. Penilaian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya
Yamin, Martinis. 2007. Profesionalisasi Guru & Implementasi KTSP. Jakarta: Gaung Persada Press.